mw. dr M.S. Vosmeer (Mirjam)
OnderzoekerMirjam Vosmeer is a researcher in the Lectorate of Play & Civic Media. She has a background in television, media and scriptwriting. In 2010, she presented her PhD thesis on the topic of Video games & Gender, at the University of Amsterdam. Her current research focuses on Virtual Reality, specifically cinematic VR.
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Virtual reality
Vosmeer, M. (Author). (2018). Virtual reality: kunstvorm of commerciële hype?. Web publication/site, Het Parool. https://www.vn.nl/vr-kunstvorm/
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Circus Noel
Vosmeer, M. S., & Sandovar, A. (2018). Circus Noel: a case study into interaction and interface design for cinematic VR. In E. Clua, L. Roque, A. Lugmayr, & P. Tuomi (Eds.), International Conference on Entertainment Computing (pp. 223-227). Springer. https://link.springer.com/chapter/10.1007/978-3-319-99426-0_21
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From literary novel to radio drama to VR project
Vosmeer, M. S., Sandovar, A., & Schouten, B. A. M. (2018). From literary novel to radio drama to VR project: the thousand autumns of Jacob de Zoet. In R. Rouse, H. Koenitz, & M. Haahr (Eds.), International Conference on Interactive Digital Storytelling (pp. 392-400). Springer. https://link.springer.com/chapter/10.1007/978-3-030-04028-4_46
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Project Orpheus
Vosmeer, M. S., & Schouten, B. A. M. (2017). Project Orpheus: a research study into 360 cinematic VR. In J. Redi (Ed.), Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 85-90). Association for Computing Machinery.
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Who are you?
Vosmeer, M., Roth, C., & Koenitz, H. (2017). Who are you? Voice-over perspective in surround video. In N. Nunes, I. Oakley, & V. Nisi (Eds.), Interactive Storytelling. ICIDS 2017 (Vol. 2017, pp. 221-232). Springer. https://doi.org/10.1007/978-3-319-71027-3_18
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Changing roles in gaming
Vosmeer, M., Ferri, G., Schouten, B., & Rank, S. (2016). Changing roles in gaming: Twitch and new gaming audiences. In S. Beavers, & E. Fitzgerald (Eds.), DIGRA/FDG '16: proceedings of 1st International Joint Conference of DiGRA and FDG Digital Games Research Association and Society for the Advancement of the Science of Digital Games.
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Diversity through specificity
Deen, M., Nack, F., Haggis, M., Nieuwdorp, E., Vosmeer, M., & Schouten, B. A. M. (2015). Diversity through specificity: design lessons learned from the games [4Diversity] jams. In A. D. Cheok (Ed.), ACE '15: proceedings of the 12th International Conference on Advances in Computer Entertainment Technology Association for Computing Machinery.
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I'd like to have a house like that
Vosmeer, M., Jansz, J., & van Zoonen, L. (2015). I'd like to have a house like that: Female players of The Sims. Akademisk kvarter: Tidsskrift for humanistisk forskning, 11(11), 129-141.
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Interaction in surround video
Vosmeer, M. S., Roth, C., & Schouten, B. A. M. (2015). Interaction in surround video: the effect of auditory feedback on enjoyment. In H. Schoenau-Fog , L. Bruni, S. Louchart , & S. Baceviciute (Eds.), Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, proceedings (pp. 202-210). Springer.
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Games for Health 2014
Schouten, B. A. M. (Ed.), Fedtke, S., Schijven, M., Vosmeer, M. (Ed.), & Gekker, A. (2014). Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare. Springer. https://doi.org/10.1007/978-3-658-07141-7
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Interactive cinema
Vosmeer, M., & Schouten, B. (2014). Interactive cinema: engagement and interaction. In A. Mitchell, C. Fernández-Vara, & D. Thue (Eds.), Interactive storytelling: 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings (pp. 140-147). (Lecture notes in computer science). Springer. https://doi.org/10.1007/978-3-319-12337-0_14
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Video gamers as media audiences
Vosmeer, M., & Schouten, B. A. M. (2014). Video gamers as media audiences.