Hogeschool van Amsterdam

kenniscentrum faculteit Digitale Media & Creatieve Industrie

Paper over Interactive Cinema

Interactive Cinema: Engagement and Interaction

In oktober 2014 presenteerde Mirjam Vosmeer de position paper over Interactive Cinema, op de conferentie ICIDS 2014. (http://narrativeandplay.org/icids2014/)

Mirjam Vosmeer and Ben Schouten

Games & Play Research Group, CREATE-IT Applied Research, Amsterdam University of Applied Sciences, Amsterdam, The Netherlands {m.s.vosmeer,b.a.m.schouten}@hva.nl


Technologies that were initially developed to be applied within the domain of video games are currently being used in experiments to explore their meaning and possibilities for cinema and cinema audiences. In this position paper we examine how narrativity, interactivity and engagement are mutually reshaped within this new domain of media entertainment, addressing both the production and the user experience of new types of interactive cinematography. We work towards research questions that will direct our future studies and in- troduce the term lean in to address the kind of engagement style that applies to users within this new domain.


interactive cinema, videogames, user engagement, narrative immer- sion, Oculus Rift. 


Acknowledgement. This position paper is part of the Interactive Cinema project as part of Amsterdam Creative Industries. The Interactive Cinema project is a collabora- tion between the Netherlands Film Academy and the Amsterdam University of Ap- plied Sciences.


  1. Bogost, I.: The Rhetoric of Videogames. In: Salen, K. (ed.) The Ecology of Games: Con- necting Youth, Games, and Learning, pp. 117–140. MIT Press, Cambridge (2008)

  2. Fendt,M.W.,Harrison,B.,Ware,S.G.,Cardona-Rivera,R.E.,Roberts,D.L.:Achievingtheil- lusion of agency. In: Oyarzun, D., Peinado, F., Young, R.M., Elizalde, A., Méndez, G. (eds.) ICIDS 2012. LNCS, vol. 7648, pp. 114–125. Springer, Heidelberg (2012)

  3. Jenkins, H.: Convergence Culture: Where old and new media collide. New York Universi- ty Press, New York (2006)

Interactive Cinema: Engagement and Interaction 147

  1. Katz, H.: The media handbook: A complete guide to advertising media selection, planning, research, and buying. Routledge (2010)

  2. Lankoski,P.,Horttana,T.:Liesandseductions.In:Spierling,U.,Szilas,N.(eds.)ICIDS2008. LNCS, vol. 5334, pp. 44–47. Springer, Heidelberg (2008)

  3. Murray, J.H.: Why Paris Needs Hector and Lancelot Needs Mordred: Using Traditional Narrative Roles and Functions for Dramatic Compression in Interactive Narrative. In: André, E. (ed.) ICIDS 2011. LNCS, vol. 7069, pp. 13–24. Springer, Heidelberg (2011)

  4. Nack, F., El Ali, A., van Kemenade, P., Overgoor, J., van der Weij, B.: A Story to Go, Please. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 74–85. Springer, Heidelberg (2010)

  5. Paul,R.,Charles,D.,McNeill,M.,McSherry,D.:AdaptiveStorytellingandStoryRepairina Dynamic Environment. In: André, E. (ed.) ICIDS 2011. LNCS, vol. 7069, pp. 128–139. Springer, Heidelberg (2011)

  6. Ryan, M.-L.: Interactive narrative, plot types, and interpersonal relations. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 6–13. Springer, Heidelberg (2008)

  7. Sali,S.,Mateas,M.:Usinginformationvisualizationtounderstandinteractivenarrative:A case stury on Façade. In: André, E. (ed.) ICIDS 2011. LNCS, vol. 7069, pp. 284–289. Springer, Heidelberg (2011)

  8. Samakow, J.: That Dragon, Cancer. Video Game Portrays One Family’s Battle With Pe- diatric Cancer (2013), http://www.huffingtonpost.com/2013/08/15/ that-dragon-cancer_n_3762329.html (retrieved June 13, 2014)

  9. Stern, A.: Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 1–5. Springer, Heidelberg (2008)

  10. Tanenbaum, J.: Being in the story: Readerly pleasure, acting theory, and performing a role. In: André, E. (ed.) ICIDS 2011. LNCS, vol. 7069, pp. 55–66. Springer, Heidelberg (2011)

  11. Veugen, C.: Computer Games as Narrative Medium. Ph.D. thesis, Vrije Universiteit Amsterdam (2011)

  12. Watercutter, A.: Oculus Is Awesome for Games, But It’s the Future of Movies (2014) http://www.wired.com/2014/01/oculus-movies/(retrieved June 13, 2014) 

1 november 2014